Analysis, Design, Development, Implementation, and Evaluation
Analysis, Design, Development, Implementation, and Evacuation
Analysis, Design, Development, Emplimentation, and Evaluation
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He's an American educator who developed the "Cone Of Experience"
Jerome Bruner
Edgar Dale
Ruben R. Puentedura
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Is a framework that helps educators integrate technology effectively into their teaching practices.
The Technological Pedagogical Contract Knowledge
The Technological Pedagogical Contact Knowledge
The Technological Pedagogical Content Knowledge
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Still pictures or illustrations that represent ideas visually, helping to convey information and facilitate comprehension through visual representation.
Video
Narrations
Images
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It is one of the four levels of the SAMR model in which technology serves as a direct substitute with no functional changes.
Substitution
Argumentation
Modification
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Technology allows for the creation of new task previously inconceivable.
Augmentation
Modification
Redefinition
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Technology allows for significant task redesign.
Modification
Redefinition
Substitution
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Gagne’s nine events of instruction can be divided into three segments, choose the correct answer.
Modification, Redefinition, and Substitution
Analysis, Design, Development, Implementation, and Evacuation
Preparation, Instruction and Practice, Assessment and Transfer
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A method created by Heinich, Molenda, Russel, and Smaldino (1996), could be use to design instructional planning that takes into account the use of media.
ASSURE
ADDIE
SAMR
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He's an education researcher and Professor Emeritus at Utah State University, developed Principles of Instruction, an instructional theory based on a thorough review of various models and theories.
Marriner David Merrill
Robert Mills Gagne
Benjamin Samuel Bloom
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It is one of the levels of cognitive domain in
the 2001 revised taxonomy that allows the students to recognize and recall relevant knowledge from long
term memory.
Applying
Understanding
Remembering
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Learning through hands-on activities and direct
interaction with the world.
(Learning by doing)
Enactive
Iconic
Symbolic
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Learning through visual representations like
diagrams or models.
(Learning through Images)
Symbolic
Iconic
Enactive
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The most abstract
form of learning,
using language and
symbols. (Learning
through Language)
Iconic
Symbolic
Enactive
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A Multimedia Cone of Abstraction
that allow users to engage with a simulated
environment, promoting hands-on learning through
realistic scenarios, immersive, interactive experiences, and activities.
Images
Video
Virtual Reality
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Edgar Dale's Cone of Experience
(1946) illustrates the relationship between ____ and ____.
Learning Experiences and Retention
Instructions and Creations
Beauty and Brain
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What type of feedback that informs the
students of what they should do?
Corrective and remedial Feedback
Remedial Feedback
Confirmatory Feedback
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What type of feedback that directs students in the
right direction to find the correct answer but
does not provide the correct answer?
Remedial Feedback
Analytic Feedback
Wala sa mga nabanggit
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Is a framework developed by education research Dr. Ruben R. Puentendura.
ASMR
SAMR
SIMAR
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Spoken descriptions or explanations
accompanying content, often enhancing understanding
through verbal storytelling or commentary.