Analysis, Design, Development, Implementation, and Evaluation
Analysis, Design, Development, Implementation, and Evacuation
Analysis, Design, Development, Emplimentation, and Evaluation
문제 2
선택형
He's an American educator who developed the "Cone Of Experience"
Jerome Bruner
Edgar Dale
Ruben R. Puentedura
문제 3
선택형
Is a framework that helps educators integrate technology effectively into their teaching practices.
The Technological Pedagogical Contract Knowledge
The Technological Pedagogical Contact Knowledge
The Technological Pedagogical Content Knowledge
문제 4
선택형
Still pictures or illustrations that represent ideas visually, helping to convey information and facilitate comprehension through visual representation.
Video
Narrations
Images
문제 5
선택형
It is one of the four levels of the SAMR model in which technology serves as a direct substitute with no functional changes.
Substitution
Argumentation
Modification
문제 6
선택형
Technology allows for the creation of new task previously inconceivable.
Augmentation
Modification
Redefinition
문제 7
선택형
Technology allows for significant task redesign.
Modification
Redefinition
Substitution
문제 8
선택형
Gagne’s nine events of instruction can be divided into three segments, choose the correct answer.
Modification, Redefinition, and Substitution
Analysis, Design, Development, Implementation, and Evacuation
Preparation, Instruction and Practice, Assessment and Transfer
문제 9
선택형
A method created by Heinich, Molenda, Russel, and Smaldino (1996), could be use to design instructional planning that takes into account the use of media.
ASSURE
ADDIE
SAMR
문제 10
선택형
He's an education researcher and Professor Emeritus at Utah State University, developed Principles of Instruction, an instructional theory based on a thorough review of various models and theories.
Marriner David Merrill
Robert Mills Gagne
Benjamin Samuel Bloom
문제 11
선택형
It is one of the levels of cognitive domain in
the 2001 revised taxonomy that allows the students to recognize and recall relevant knowledge from long
term memory.
Applying
Understanding
Remembering
문제 12
선택형
Learning through hands-on activities and direct
interaction with the world.
(Learning by doing)
Enactive
Iconic
Symbolic
문제 13
선택형
Learning through visual representations like
diagrams or models.
(Learning through Images)
Symbolic
Iconic
Enactive
문제 14
선택형
The most abstract
form of learning,
using language and
symbols. (Learning
through Language)
Iconic
Symbolic
Enactive
문제 15
선택형
A Multimedia Cone of Abstraction
that allow users to engage with a simulated
environment, promoting hands-on learning through
realistic scenarios, immersive, interactive experiences, and activities.
Images
Video
Virtual Reality
문제 16
선택형
Edgar Dale's Cone of Experience
(1946) illustrates the relationship between ____ and ____.
Learning Experiences and Retention
Instructions and Creations
Beauty and Brain
문제 17
선택형
What type of feedback that informs the
students of what they should do?
Corrective and remedial Feedback
Remedial Feedback
Confirmatory Feedback
문제 18
선택형
What type of feedback that directs students in the
right direction to find the correct answer but
does not provide the correct answer?
Remedial Feedback
Analytic Feedback
Wala sa mga nabanggit
문제 19
선택형
Is a framework developed by education research Dr. Ruben R. Puentendura.
ASMR
SAMR
SIMAR
문제 20
선택형
Spoken descriptions or explanations
accompanying content, often enhancing understanding
through verbal storytelling or commentary.