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GAMIFICATION AND BOARD GAMES

Siti Nurulain
41
1
Masalah tambahan (10/ 20)
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public kuiz

masalah 1

pilihan

Which of the following best describes the core idea of gamification in education?

  • Letting students play video games during class time
  • Creating a reward system for students who behave well
  • Integrating game-like elements into learning activities to boost engagement
  • Replacing all textbooks with online quizzes and games

masalah 2

pilihan

Which of the following is NOT considered a key game element in gamified learning?

  • Leaderboards
  • Flashcards
  • Badges
  • Levels

masalah 3

pilihan

What makes modern gamification more adaptable than traditional methods?

  • It uses digital platforms that offer instant feedback and customization
  • It always involves group activities
  • It replaces the teacher's role with automated grading
  • It eliminates the need for learning objectives

masalah 4

pilihan

What is a major risk if a teacher uses gamification without proper planning?

  • The game becomes more fun than real life
  • Students might lose their interest in learning
  • Students will always score full marks
  • Students may focus on winning more than learning

masalah 5

pilihan

Which of the following examples best represents gamification in a traditional (pre-internet) classroom?

  • Students watch educational videos at home
  • Playing Kahoot! for end-of-topic review
  • Acting out vocabulary in a game of Charades
  • Completing digital quizzes with instant scores

masalah 6

pilihan

Why is it important for teachers to understand the game before using it in class?

  • They can explain the rules clearly and handle technical issues
  • They can join in the game and beat the students
  • Students cannot play the game well without the teacher's help
  • To avoid making learning too serious

masalah 7

pilihan

Which of the following is NOT the benefit of using games like Quizizz or Kahoot in education?

  • Making learning experiences more fun
  • It can replace classroom teaching entirely
  • Offering self-paced learning with immediate feedback
  • To reduce the students' screen time

masalah 8

pilihan

(HOTS – Analyzing Situation Given) A teacher uses a gamified quiz app, but students only rush to finish first without reading questions carefully. What is the best course of action?

  • Increase the number of questions to slow them down
  • Remove the timer to avoid pressure
  • Reset the game difficulties to the highest
  • Modify the scoring system to reward accuracy over speed

masalah 9

pilihan

(HOTS – Analyzing Situation Given) You want to gamify a complex topic like “Human Rights” in a civics class. Which game format would allow deeper student engagement and critical thinking?

  • A role-playing simulation where students act as decision-makers in human rights cases
  • A matching game of rights and definitions
  • A speed quiz on key articles of the Universal Declaration
  • A leaderboard tracking memorization scores

masalah 10

pilihan

Which of the following reveals a misunderstanding of how gamification should support learning goals?

  • Language teacher uses vocabulary games to reinforce weekly spelling lists
  • Math teacher adds random reward points during class to keep things lively
  • History teacher builds a quest-based game for historical exploration
  • Science teacher uses Kahoot to review scientific terms at the end of each unit
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