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PANGKAT 4 (PAGSUSULIT)
Hoon Park
School Escape Room
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Oks lang ang maling sagot - Hindi nakasaad ang tamang sagot.
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Pagsisiwalat ng impormasyon - pampublikong

Idinagdag na problema (20)

problema 1
pumili

ADDIE MODEL STANDS FOR?

Analysis, Design, Development, Implementation, and Evaluation
Analysis, Design, Development, Implementation, and Evacuation
Analysis, Design, Development, Emplimentation, and Evaluation
problema 2
pumili

He's an American educator who developed the "Cone Of Experience"

Jerome Bruner
Edgar Dale
Ruben R. Puentedura
problema 3
pumili

Is a framework that helps educators integrate technology effectively into their teaching practices.

The Technological Pedagogical Contract Knowledge
The Technological Pedagogical Contact Knowledge
The Technological Pedagogical Content Knowledge
problema 4
pumili

Still pictures or illustrations that represent ideas visually, helping to convey information and facilitate comprehension through visual representation.

Video
Narrations
Images
problema 5
pumili

It is one of the four levels of the SAMR model in which technology serves as a direct substitute with no functional changes.

Substitution
Argumentation
Modification
problema 6
pumili

Technology allows for the creation of new task previously inconceivable.

Augmentation
Modification
Redefinition
problema 7
pumili

Technology allows for significant task redesign.

Modification
Redefinition
Substitution
problema 8
pumili

Gagne’s nine events of instruction can be divided into three segments, choose the correct answer.

Modification, Redefinition, and Substitution
Analysis, Design, Development, Implementation, and Evacuation
Preparation, Instruction and Practice, Assessment and Transfer
problema 9
pumili

A method created by Heinich, Molenda, Russel, and Smaldino (1996), could be use to design instructional planning that takes into account the use of media.

ASSURE
ADDIE
SAMR
problema 10
pumili

He's an education researcher and Professor Emeritus at Utah State University, developed Principles of Instruction, an instructional theory based on a thorough review of various models and theories.

Marriner David Merrill
Robert Mills Gagne
Benjamin Samuel Bloom
problema 11
pumili

It is one of the levels of cognitive domain in the 2001 revised taxonomy that allows the students to recognize and recall relevant knowledge from long term memory.

Applying
Understanding
Remembering
problema 12
pumili

Learning through hands-on activities and direct interaction with the world. (Learning by doing)

Enactive
Iconic
Symbolic
problema 13
pumili

Learning through visual representations like diagrams or models. (Learning through Images)

Symbolic
Iconic
Enactive
problema 14
pumili

The most abstract form of learning, using language and symbols. (Learning through Language)

Iconic
Symbolic
Enactive
problema 15
pumili

A Multimedia Cone of Abstraction that allow users to engage with a simulated environment, promoting hands-on learning through realistic scenarios, immersive, interactive experiences, and activities.

Images
Video
Virtual Reality
problema 16
pumili

Edgar Dale's Cone of Experience (1946) illustrates the relationship between ____ and ____.

Learning Experiences and Retention
Instructions and Creations
Beauty and Brain
problema 17
pumili

What type of feedback that informs the students of what they should do?

Corrective and remedial Feedback
Remedial Feedback
Confirmatory Feedback
problema 18
pumili

What type of feedback that directs students in the right direction to find the correct answer but does not provide the correct answer?

Remedial Feedback
Analytic Feedback
Wala sa mga nabanggit
problema 19
pumili

Is a framework developed by education research Dr. Ruben R. Puentendura.

ASMR
SAMR
SIMAR
problema 20
pumili

Spoken descriptions or explanations accompanying content, often enhancing understanding through verbal storytelling or commentary.

Narration
Audio
Sound Effects
Google Classroom ibahagi